Senior VFX Artist - Wizards of the Coast

Thank you for your interest. We are always looking for experienced talent to join the Pipeworks team!

We’re working hard to bring Magic: Spellslingers to life with Wizards of the Coast and are looking for a skilled VFX Artist to join our development team. The ideal Senior VFX Artist candidate will work closely with our Art Leads and Studio Art Director to create high quality, efficient, visually interesting, real-time particle VFX across various projects and styles, ranging from cartoony to realistic effects for console, PC, and mobile platforms.

Due to COVID-19, this position will start remotely until conditions permit returning to the office in Eugene, OR. Necessary hardware and software will be provided to support a remote work environment.

We regularly update our job listings, so If you can’t locate a position that aligns with your skills, please feel free to submit a general application and we will keep for future consideration.


  • Create stunning visual effects that support any given project in a timely manner
  • Investigate and test optimal approaches for each platform that hit the highest quality within the given project requirements
  • Understand what the Art Lead requires for the project then research, develop and implement solutions in engine
  • Handle all aspects of the VFX pipeline, from concept to final implementation
  • Manage and provide feedback for internal and external VFX artists
  • Unity particle system experience is a must
  • Ability to set the studio benchmark for VFX quality
  • Experience managing or providing feedback to other VFX Artists
  • Experience with Maya or equivalent modeling program
  • Ability to create 3D and 2D elements and an understanding of PBR lighting and material authoring
  • Understanding of traditional art concepts
  • Ability to assess big suggestions and come up with creative solutions
  • A readiness to explore multiple solutions to multiple problems simultaneously to identify the best solution to a given challenge
  • Strong understanding of motion, physics, and timing
  • Works closely with Tech Art to develop new or iterate upon techniques and tools to improve VFX quality
  • Strong communication ability
  • Ability to self-manage and keep a clear and consistent schedule
  • Provide estimates for project planning and scoping
  • Inter-department work with Engineering, Design and Production as needed
  • Understanding of bug fixing and investigation
  • Previous experience with real-time simulations or games
  • Unity game engine experience
  • Experienced programming using C# and .NET
  • Make strong visually impactful moments that show a strong understanding of both real and cartoony visual effects
  • Work in a self-managed and organized way
  • Work effectively with other artists and engineers to achieve project goals
  • Solve problems to the benefit of the project/team
  • Motivate other VFX artists to improve on their skills
  • At least 5 years of experience in a similar role
  • Any degree or certification in Art or equivalent work experience

Candidate should provide a portfolio of art that they have created or directed and a resume detailing the projects/studios that they have been a part of.

Candidate should provide a portfolio of art that they have created or directed and a resume detailing the projects/studios that they have been a part of.

About Pipeworks Studios

Since 1999, Pipeworks Studios has been quietly developing best-selling games and beloved game franchises from deep in the heart of Oregon. Our teams are creating truly unique original IP games alongside our
on-going work with key game franchises and outside partners.

At Pipeworks Studios, we believe in creating popular, innovative, and unique games that harness the creative spark of our teams and embrace the power of our players and community.We harness the power of games to create magic across worlds. Discover the magic at