Game Designer - Wizards of the Coast

Thank you for your interest. We are always looking for experienced talent to join the Pipeworks team!

Pipeworks is excited to offer a game designer the rare opportunity to join a great team working on a major project in direct collaboration with Wizards of the Coast.

The ideal candidate will have a deep understanding of and love for CCGs, deck-builders, and the systemic and numeric balancing act required for each. This role will contribute directly to the project through card implementation while collaborating with stakeholders and clients across disciplines and projects.

Although professional game development experience is preferred, candidates with academic and amateur portfolios – or other related game industry experience – are welcome to apply.

The title for this position will range from Associate Designer to Game Designer I based on candidate experience.

This will begin as a Full Time Temporary position with the potential and goal to convert to a Full Time Regular role after 6 months.

The person chosen for the role will be provided with necessary equipment and software while we work remotely due to COVID-19.

We regularly update our job listings, so If you can’t locate a position that aligns with your skills, please feel free to submit a general application and we will keep for future consideration.

RESPONSIBILITIES

  • Collaboratively design, implement, test, and balance card designs for a competitive CCG within a proprietary tool
  • Work directly with internal and external stakeholders to realize system and content design
  • Create functional design documentation to support any UX or other in-game requirements
  • Strong written and verbal communication skills
  • Current/up-to-date experience in Unity, Unreal, or equivalent, including source control
  • Familiarity w/ Jira, Confluence, or equivalent task tracking and collaborative environments
  • Good people skills
  • Show exceptional deductive reasoning skills
  • Communicate effectively with all levels of staff, internally or externally
  • Assist in solving problems in resourceful and beneficial ways
  • Organize and communicate complex systems and data with an attention to detail
  • Work well in a fast-paced, deadline-driven environment
  • Be flexible to changing priorities
  • Ability to work remotely
  • Demonstrable amateur, academic, or professional work/portfolio
  • Highly preferred: Code, script, blueprint or other visual scripting experience
  • Ability to work with and manage large data sets
  • Experience with Node Canvas
  • 2+ years relevant work experience in Game Design (traditional or digital)
  • 1+ titles shipped as a game designer (dependent on project scale)
  • Experience in a Live Ops environment including the ongoing implementation of features and content

About Pipeworks Studios

Since 1999, Pipeworks Studios has been quietly developing best-selling games and beloved game franchises from deep in the heart of Oregon. Our teams are creating truly unique original IP games alongside our
on-going work with key game franchises and outside partners.

At Pipeworks Studios, we believe in creating popular, innovative, and unique games that harness the creative spark of our teams and embrace the power of our players and community.We harness the power of games to create magic across worlds. Discover the magic at www.pipeworks.com