Terraria April Update - State of the Game


Greetings Terrarians! Welcome to the the latest Terraria community update on development progress across all active platforms!

A ton of progress is being made, and things are really starting to come together – we are hopeful that we will be able to have some of this in your hands soon. That said, on with the latest news….

Xbox One & PlayStation 4

Hello everyone! Here with an update on 1.3.1 for Consoles… which has taken a bit longer than we had figured, but will be worth the wait!

  • QA will be reviewing a stage build later this week for the 1.3.1 update on consoles. For those unaware, stage builds are generated late in the QA phase to ensure that the game can be tested in a situation as close to a live game environment as possible.
  • Once QA has tested the stage build and the development team has resolved any outstanding issues that may appear as a result, we will be submitting the update into submission. Exciting!

Outside of the features that will be arriving in the new update which we covered here, the community can also expect some bug fixes. We’ll make sure to cover all the details in our patch notes as the update goes live.

As usual, we will let the community know once everything has been prepped and submitted, and of course when it goes live. Hopefully not long now!


Happy April everyone! In case you missed our earlier announcement, Terraria 1.3 for Mobile has officially reached the Alpha stage!

That’s right, all of the necessary features and content are now in the game, so the team’s focus has shifted towards polish, tweaking, and optimization in order to get the game ready for Beta and eventual release.

For this month’s feature, we wanted to show off a good friend of ours – someone that a lot of you have been asking about, especially in regards to how he could possibly fit onto a mobile device screen. Well, without further delay, say hello to the Moon Lord!


In addition to the full-size lunar boss seen above, you will also probably note a handful of those ongoing tweaks/improvements that we mentioned. The Grapplestick is back in action, and we have made a lot of effort towards freeing up more gameplay space by lessening the clutter.

In this screen, you can see that even with a full twenty buffs active and a PDA in inventory, there is plenty of visible space for the player to wage battle against this alien foe.

Not only that, but you will also note that some of the PDA’s info items have been toggled off, and the player has the ability to hide the mini-map as they see fit.

All of this together allows for an on-the-fly customizable viewspace that the player can adjust to fit each situation while maximizing the main gameplay space at all times.

For those who have signed up for the very selective closed Beta, thanks for your interest!

For those who haven’t, there is still time to register.

Everything is starting to get very exciting, but we do not have a time estimate yet on when the Beta will be ready or who will be chosen for the Beta – so we just ask that you stay patient and we will make an announcement when we are ready to move to the next stage in the Beta process.

We hope you like what you see, and we cannot wait to get the final launch version into everyone’s hands soon – hopefully that won’t be too much longer.

Until next month, we hope the springtime weather treats you well!

Nintendo Switch

Another month is in the books, and there’s been a lot of progress going on for the Nintendo Switch version behind-the-scenes.

As we stated in a previous update, the team is working directly with Redigit and the rest of the Re-Logic team on a feedback list they’ve provided, and work on that is nearly complete. We anticipate there will be a bit more back and forth and tweaks made as we near a final review by Re-Logic and our QA teams.

Part of this feedback encompasses touch support refinement. There’s a ton of work going on to make sure that there’s a nice blend between controller and mobile-style touch input.

These changes should really improve both crafting and inventory sorting.

Now, let’s talk about the Switch submission process. We’ve completed an initial submission with Nintendo. This means that Nintendo has had the opportunity to poke and prod the build as well as provide feedback.

Typically, this is referred to as a pre-check, prior to a final submission. The team is currently working through those outstanding bugs reported by Nintendo.

Without divulging too many details this went very well with a very low bug count. All that remains is the final polish, QA checks, and we’re off to the races.


In case you missed it, over the past several weeks, several of the members of the Re-Logic team have been taking time to hang out on the official Terraria Discord Server (Join the Terraria Discord Server!)!

Tons of crazy chats, wild stories, discussions about the game – and yes, even the occasional spoiler – are there for everyone to enjoy.

We really love getting to know our community better, so make it a point to stop by sometime to say hello and join in!

TERRARIA DISCORD SERVER (Click the Image to Join/Visit!)
(Re-Logic devs tend to hang out in the Terraria-Chat-1 channel when we are on)

In the meantime, we wanted to share some of the 1.3.6 spoilers that have been handed out on Discord over the last few weeks so that no one is left behind!

So, without further delay, here are those spoilers…

First off, a lot of spoilers on Discord take the form of answers in text chat… we have grabbed the best for you in the expandable spoiler below!






Second, our team has shared some cool new visuals for everyone to enjoy – primarily of new items that are coming your way!

A “Work in Progress” New Summoner Staff

Rainbow Trail

Tossing… Something… in the Water?

Glowing Bats